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Math Tag Everyone stands scattered around the room β answer your question right and you get to move and tag someone.
How it works: Everyone stands scattered around an open space.
β± 10β15 min π₯ Whole class β Needs stuff
Primary Secondary Moves around the room
Category Ball Toss Toss a ball around the circle β whoever catches it names something in the category before tossing it on.
How it works: Stand or sit in a circle.
β± 5β10 min π₯ 8β30 students β Needs stuff
All ages Stays in place Whole class together
Four Corners Label each corner of the room with an answer choice β students move to the one they think is right.
How it works: Label each corner of the room A, B, C, and D β or whatever four options fit your content.
β± 10β15 min π₯ Whole class β No materials
All ages Moves around the room Solo
Scoot One question card per desk β students rotate around the room, answering each one as they go.
How it works: Place one question card at each desk or station around the room, numbered in order.
β± 15β20 min π₯ Whole class β Needs stuff
Primary Secondary Moves around the room
Connect Four Review Answer a question right and place your team's marker on a giant board β first to connect four in a row wins.
How it works: Draw a large grid on the board and split the class into teams, one per row or table.
β± 15β20 min π₯ Whole class in 2β4 teams β Needs stuff
Primary Secondary Stays in place
Hot Seat One student from each team races to write the right answer on a whiteboard first.
How it works: Split the class into two teams. Call up one student from each to the front with a whiteboard.
β± 10β15 min π₯ Whole class in 2 teams β Needs stuff
Primary Secondary Stays in place
Trashketball Answer correctly, take a shot at the hoop β points for the basket stack on top of points for the answer.
How it works: Split into teams, or play individually.
β± 15β20 min π₯ Whole class or teams β Needs stuff
All ages Moves around the room Team
Deal or No Deal Review Twenty numbered cards hide random point values β answer right and claim one, but a rival can bump you off it.
How it works: Before class, tape 20 numbered cards to the board with a random point value hidden on the back of each.
β± 15β20 min π₯ Whole class β Needs stuff
Primary Secondary Stays in place
Gallery Walk Small groups create a response to a prompt, post it up, then everyone walks the room reading everyone else's.
How it works: Split into small groups of four to six and give each group a different prompt, question, or image to respond to.
β± 20β25 min π₯ Whole class in small groups β Needs stuff
Primary Secondary Moves around the room
True or False, Stand Up Read a statement β stand up if you think it's true, stay seated if you think it's false.
How it works: Read a true-or-false statement about whatever you're reviewing.
β± 5β10 min π₯ Whole class β No materials
All ages Stays in place Solo
Friendly Feud Two teams guess the most popular answer to a prompt β the closer to the top answer, the more it's worth.
How it works: Split the class into two teams.
β± 15β20 min π₯ Whole class in 2 teams β Needs stuff
Primary Secondary Stays in place
Classroom Jeopardy Teams pick a category and point value off a game-show board and race to answer before time runs out.
How it works: Draw a grid with several category columns and point values (100β500) down each.
β± 20β25 min π₯ Whole class in teams β Needs stuff
Primary Secondary Stays in place
Classroom Wordle Guess the secret five-letter word in six tries, with each guess showing how close you got.
How it works: Pick a secret five-letter word from your list.
β± 10β15 min π₯ Whole class or individual β Needs stuff
Primary Secondary Stays in place
Pass the Chicken An object gets passed around the circle while a student answers β finish before it completes the loop.
How it works: Sit in a circle.
β± 5β10 min π₯ Whole class β Needs stuff
All ages Stays in place Solo
Content Bingo Swap the numbers on a bingo card for vocabulary, problems, or facts β first to a line wins.
How it works: Give each student a card with different content in each square, in a random layout.
β± 15β20 min π₯ Whole class β Needs stuff
All ages Stays in place Solo
Beach Ball Toss Toss a ball with questions written on it β whoever catches it answers whichever question is under their right thumb.
How it works: Write review questions across the panels of an inflatable ball.
β± 5β10 min π₯ Whole class β Needs stuff
All ages Moves around the room Solo
Spin the Wheel Answer correctly to earn a spin β land on points, a bonus, or a new challenge.
How it works: Ask a review question.
β± 10β15 min π₯ Individual or teams β Needs stuff
Primary Secondary Stays in place
Hedbanz Review A term is stuck to your forehead where only your partner can see it β ask yes-or-no questions to figure out what it is.
How it works: Write a term on a sticky note and place it on a student's forehead, or have partners do this for each other, without them seeing what it says.
β± 10β15 min π₯ Pairs β Needs stuff
Primary Secondary Stays in place
Who Wants to Be a Millionaire Climb a ladder of increasingly hard questions, with three lifelines to fall back on.
How it works: One student or team answers a series of questions that get progressively harder, climbing a points ladder β mark every third or fourth rung as a "safe" checkpoint.
β± 15β20 min π₯ Individual or team, whole class via lifelines β Needs stuff
Primary Secondary Stays in place
Around the World Face off desk by desk β win and you move on to challenge the next person; the goal is to make it around the whole room.
How it works: One student stands beside a seated classmate.
β± 15β20 min π₯ Whole class β Needs stuff
Primary Secondary Moves around the room
Pictionary Relay Teams race to draw and guess a string of terms, one artist at a time, on their own section of the board.
How it works: Split into teams, each with their own section of the board.
β± 15β20 min π₯ Teams β Needs stuff
Primary Secondary Moves around the room
Vocabulary Charades Act out a term silently while your team races the clock to guess it.
How it works: Write review terms on slips of paper.
β± 10β15 min π₯ Teams β Needs stuff
Primary Secondary Moves around the room
Grudgeball Every team starts with ten marks on the board β answer right to erase an opponent's, then shoot for a bonus erase.
How it works: Give every team ten X marks on the board.
β± 20β25 min π₯ Teams (3 or more) β Needs stuff
All ages Moves around the room Team
Tell Me Five Name five things in a category before the ten-second clock runs out.
How it works: Call out a category tied to your subject.
β± 5β10 min π₯ Whole class in teams β No materials
All ages Stays in place Team
Alphabet Chain Go around the room naming something in the category, in alphabetical order β get stuck and you're out.
How it works: Pick a category tied to your subject.
β± 5β10 min π₯ Whole class β No materials
Primary Secondary Stays in place
Musical Chairs Flashcard Freeze Walk around the chairs while the music plays β when it stops, sit and name whatever is on the flashcard.
How it works: Set out chairs and have students walk around them while music plays.
β± 10β15 min π₯ Whole class β Needs stuff
Preschool Primary Moves around the room
Sequence Race Race to put a shuffled set of steps, dates, or values back in the correct order.
How it works: Write each step, date, or value on its own card and shuffle the set.
β± 5β10 min π₯ Whole class or teams β Needs stuff
Primary Secondary Stays in place
Rapid-Fire Partner Quiz Partners take turns firing questions at each other as fast as they can for two straight minutes.
How it works: Pair students up, each with a stack of questions or flashcards.
β± 5β10 min π₯ Pairs β Needs stuff
Primary Secondary Stays in place
Simon Says, Show Me Simon calls out an answer β students point to it, hold up that many fingers, or act it out, but only if Simon says so first.
How it works: Give an instruction that doubles as a content check β "Simon says point to something blue," "Simon says hold up two fingers."
β± 5β10 min π₯ Whole class β No materials
Preschool Primary Moves around the room
Spot the Real Answer Real terms are mixed in with convincing fakes on the board β find the ones that are actually correct.
How it works: Write a mix of real and made-up items on the board β real vocabulary words alongside convincing fakes, for example.
β± 5β10 min π₯ Whole class or teams β Needs stuff
Primary Secondary Stays in place
Hangman Review Guess the hidden word one letter at a time before your wrong guesses run out.
How it works: Draw a blank for each letter of a secret term on the board.
β± 5β10 min π₯ Whole class β No materials
All ages Stays in place Whole class together
Tic-Tac-Toe Review Two teams claim squares on a tic-tac-toe board by answering a question correctly.
How it works: Draw a tic-tac-toe grid on the board.
β± 5β10 min π₯ Two teams β Needs stuff
Primary Secondary Stays in place
Telephone Relay Whisper a term down the line β the last person says it out loud, and you find out if it survived the trip.
How it works: Line teams up single file.
β± 5β10 min π₯ Teams of 3 or more β No materials
All ages Stays in place Team
Memory Match Cards are laid face down in a grid β flip two at a time, hunting for matching pairs.
How it works: Lay a set of paired cards face down in a grid β a term on one card, its match (definition, answer, translation) on another.
β± 10β15 min π₯ Individual or pairs β Needs stuff
All ages Stays in place Solo
Mystery Bag Reach into a bag and feel an item without looking β guess what it is, or how it connects to what you're studying.
How it works: Fill a bag with several small objects related to your topic.
β± 5β10 min π₯ Whole class β Needs stuff
Preschool Primary Stays in place
Quiz-Quiz-Trade Find a partner, quiz each other with your cards, then trade cards and find someone new.
How it works: Give every student a card with a question on the front and the answer on the back.
β± 10β15 min π₯ Whole class in pairs β Needs stuff
Primary Secondary Moves around the room
Numbered Heads Together Teams number off, put their heads together on an answer, and any number might get called to answer for the team.
How it works: Split into small teams and have each student number off (1, 2, 3, 4...).
β± 10β15 min π₯ Teams β Needs stuff
Primary Secondary Stays in place Everyone stands scattered around the room β answer your question right and you get to move and tag someone.
Make it yours: Swap the questions for whatever you're drilling β times tables, vocabulary words, capital cities, historical dates.
Time: 10β15 min
Group: Whole class
Materials: A list of quick-answer questions matching your topic How to play Everyone stands scattered around an open space. Call out a question. Whoever answers correctly gets to take one step and tag another player. A tagged player is out for that round, or does a quick forfeit (a star jump, sit and stand back up) before rejoining. Keep the questions coming fast β the pace is what keeps it energizing. Variations Play in teams instead of every-student-for-themselves, with one designated tagger per team. Open as its own page β
Toss a ball around the circle β whoever catches it names something in the category before tossing it on.
Make it yours: Set the category to whatever you're teaching β colours, animals, verbs, state capitals, chemical elements.
Time: 5β10 min
Group: 8β30 students
Materials: A soft ball or beanbag How to play Stand or sit in a circle. Call out a category β colours, for example. Toss the ball to someone. They name something in the category, then toss it to someone else. No repeats β if you can't think of a new one, or repeat one already said, sit out until the next round. Variations For younger students, pass or roll the ball instead of throwing it. More on this game: playworks.org β
Open as its own page β
Label each corner of the room with an answer choice β students move to the one they think is right.
Make it yours: Works with any multiple-choice content β put A/B/C/D answer choices, historical periods, or categories from whatever unit you're on, one per corner.
Time: 10β15 min
Group: Whole class
Materials: None How to play Label each corner of the room A, B, C, and D β or whatever four options fit your content. Ask a multiple-choice question out loud. Students walk to the corner matching the answer they think is correct. Ask a student or two from each corner to explain their choice before revealing the right answer. More on this game: thefirstgraderoundup.com β
Open as its own page β
One question card per desk β students rotate around the room, answering each one as they go.
Make it yours: Put whatever you're reviewing on the cards β math problems, vocabulary, geography, science facts.
Time: 15β20 min
Group: Whole class
Materials: One question card per desk or station, An answer sheet per student How to play Place one question card at each desk or station around the room, numbered in order. Give every student an answer sheet with matching numbered boxes. Students start at any card, answer it, and wait for your signal. Call "Scoot!" β everyone moves to the next card in order. Repeat until everyone is back where they started. More on this game: appletasticlearning.com β
Open as its own page β
Answer a question right and place your team's marker on a giant board β first to connect four in a row wins.
Make it yours: The questions can be about anything you're reviewing β the board mechanic stays the same regardless of subject.
Time: 15β20 min
Group: Whole class in 2β4 teams
Materials: A large grid drawn on the board (10Γ10 works well), A list of review questions How to play Draw a large grid on the board and split the class into teams, one per row or table. Ask a review question. A team that answers correctly sends someone up to mark any square with their team's symbol or colour. The first team to get four of their marks in a row β any direction β wins. More on this game: creatinglifetimelearners.com β
Open as its own page β
One student from each team races to write the right answer on a whiteboard first.
Make it yours: Ask about whatever unit you're on β the whiteboard race format works for any question type.
Time: 10β15 min
Group: Whole class in 2 teams
Materials: A small whiteboard and marker per team How to play Split the class into two teams. Call up one student from each to the front with a whiteboard. Ask a question out loud. Both students write their answer without showing it. On your signal, both hold up their board at the same time. A correct answer scores a point for that team; if only one is correct, that team scores. Swap in two new students for the next question. More on this game: creatinglifetimelearners.com β
Open as its own page β
Answer correctly, take a shot at the hoop β points for the basket stack on top of points for the answer.
Make it yours: The questions are entirely up to you β this is just a scoring mechanic layered on top of whatever review questions you already have.
Time: 15β20 min
Group: Whole class or teams
Materials: A trash can or bin, A soft ball or balled-up paper How to play Split into teams, or play individually. Ask a question. Whoever answers correctly gets a shot at the bin from a marked line. A correct answer scores a point; a successful shot scores a bonus point on top. Move the line back for harder questions or later rounds to keep it interesting. More on this game: creatinglifetimelearners.com β
Open as its own page β
Twenty numbered cards hide random point values β answer right and claim one, but a rival can bump you off it.
Make it yours: Any question bank works β the card-and-points mechanic is the whole game.
Time: 15β20 min
Group: Whole class
Materials: 20 index cards numbered 1β20, Tape, A hidden point value written on the back of each card How to play Before class, tape 20 numbered cards to the board with a random point value hidden on the back of each. Ask a review question. Whoever answers correctly picks an unclaimed number and writes their name next to it, hoping it hides a high value. Twist: instead of picking a new number, a student can steal an already-claimed one β the student they bumped writes their name next to the nearest open number instead. At the end, flip every card and add up each student's points. More on this game: creatinglifetimelearners.com β
Open as its own page β
Small groups create a response to a prompt, post it up, then everyone walks the room reading everyone else's.
Make it yours: The prompts are entirely yours β an image, a quote, a problem, a diagram, a question β whatever fits the unit.
Time: 20β25 min
Group: Whole class in small groups
Materials: Poster paper or large sticky notes, Markers How to play Split into small groups of four to six and give each group a different prompt, question, or image to respond to. Groups discuss and write their response on poster paper, then post it up around the room. Everyone walks the room reading and responding to every other group's posted work β sticky-note comments work well. Bring it back together with a short whole-class discussion of what came up. More on this game: kaporfoundation.org β
Open as its own page β
Read a statement β stand up if you think it's true, stay seated if you think it's false.
Make it yours: Any true/false statement about your subject works β history facts, science claims, grammar rules, whatever you're testing.
Time: 5β10 min
Group: Whole class
Materials: None How to play Read a true-or-false statement about whatever you're reviewing. Students stand if they think it's true, stay seated if they think it's false. Reveal the answer and ask a student on each side to explain their reasoning. Move quickly through several rounds to keep the energy up. Open as its own page β
Two teams guess the most popular answer to a prompt β the closer to the top answer, the more it's worth.
Make it yours: Any prompt works as long as there's a rankable set of answers β survey questions, common examples, or "top reasons why" for your subject.
Time: 15β20 min
Group: Whole class in 2 teams
Materials: A list of prompts with ranked answers (survey the class ahead of time, or rank them yourself) How to play Split the class into two teams. Read a prompt with several possible answers, ranked by popularity or importance. One student from the active team guesses an answer. A match reveals its rank and adds to the team's score, and the team keeps guessing. Three wrong guesses in a row (from anyone on that team) hands control to the other team, who get one shot to "steal" by guessing a remaining answer correctly. Whichever team has the higher score after all prompts are guessed wins. More on this game: classroomreview.games β
Open as its own page β
Teams pick a category and point value off a game-show board and race to answer before time runs out.
Make it yours: Build the board categories around whatever units you're covering β each category is just a themed stack of questions at increasing difficulty.
Time: 20β25 min
Group: Whole class in teams
Materials: A category/point-value grid, drawn on the board or projected, Questions sorted by category and difficulty How to play Draw a grid with several category columns and point values (100β500) down each. Teams take turns picking a category and point value, revealing the question underneath. The first team to answer correctly earns the points; a wrong answer opens it to the other teams. Track scores on the board β every square must be picked before the game ends. More on this game: classroomreview.games β
Open as its own page β
Guess the secret five-letter word in six tries, with each guess showing how close you got.
Make it yours: Works for spelling words, vocabulary terms, or any five-letter answer from your subject β swap the word list, keep the guessing mechanic.
Time: 10β15 min
Group: Whole class or individual
Materials: A five-letter word list, A board or paper grid to mark guesses How to play Pick a secret five-letter word from your list. Students guess a five-letter word; mark each letter β a box if it's correct and in the right spot, a circle if it's in the word but the wrong spot, a line if it's not in the word at all. Guessing continues, as a class or individually, for up to six tries. More on this game: classroomreview.games β
Open as its own page β
An object gets passed around the circle while a student answers β finish before it completes the loop.
Make it yours: Any question bank works β the object and the circle are just the timer.
Time: 5β10 min
Group: Whole class
Materials: Any passable object (a soft toy works well) How to play Sit in a circle. Ask a student a question while the object starts moving around the circle from person to person. The student must answer correctly before the object makes it all the way around. Move to a new question and a new student for the next round. More on this game: classroomreview.games β
Open as its own page β
Swap the numbers on a bingo card for vocabulary, problems, or facts β first to a line wins.
Make it yours: Whatever you're teaching goes in the squares β vocabulary words, math answers, historical figures, chemical symbols.
Time: 15β20 min
Group: Whole class
Materials: A bingo card per student with your content in the squares, Markers or small tokens How to play Give each student a card with different content in each square, in a random layout. Call out a clue or definition β students mark the matching square on their card. First to complete a row, column, or the whole card calls bingo and wins. More on this game: classroomreview.games β
Open as its own page β
Toss a ball with questions written on it β whoever catches it answers whichever question is under their right thumb.
Make it yours: Write whatever questions you want reviewed directly on the ball β swap them out between classes or units.
Time: 5β10 min
Group: Whole class
Materials: An inflatable ball with questions written on the panels How to play Write review questions across the panels of an inflatable ball. Toss the ball to a student β they answer whichever question their right thumb lands closest to. That student tosses it on to someone new for the next question. More on this game: classroomreview.games β
Open as its own page β
Answer correctly to earn a spin β land on points, a bonus, or a new challenge.
Make it yours: The wheel just needs slices β fill it with categories, point values, or challenges tied to your unit.
Time: 10β15 min
Group: Individual or teams
Materials: A spinner β physical, or a free online wheel tool How to play Ask a review question. Whoever (or whichever team) answers correctly gets to spin the wheel. Whatever the wheel lands on β points, a bonus, or a challenge β applies to that student or team. Keep a running score across rounds. More on this game: classroomreview.games β
Open as its own page β
A term is stuck to your forehead where only your partner can see it β ask yes-or-no questions to figure out what it is.
Make it yours: Any term or name works on the sticky note β vocabulary words, historical figures, chemical elements.
Time: 10β15 min
Group: Pairs
Materials: Sticky notes, A marker How to play Write a term on a sticky note and place it on a student's forehead, or have partners do this for each other, without them seeing what it says. The student asks their partner yes-or-no questions to figure out the term. Swap roles once they guess correctly, or after a set number of questions. Variations Play in two large teams instead of pairs, taking turns sending one guesser to the front. More on this game: classroomreview.games β
Open as its own page β
Climb a ladder of increasingly hard questions, with three lifelines to fall back on.
Make it yours: Write questions at increasing difficulty for whatever unit you're on β the ladder and lifelines carry the format.
Time: 15β20 min
Group: Individual or team, whole class via lifelines
Materials: A list of questions sorted from easy to hard, A points ladder written on the board How to play One student or team answers a series of questions that get progressively harder, climbing a points ladder β mark every third or fourth rung as a "safe" checkpoint. Three lifelines are available once each: remove two wrong answers, ask the class to vote, or consult a teammate for thirty seconds. A wrong answer drops the contestant back to their last safe checkpoint (or ends the run, if they have none yet) β rotate in a new contestant and start the ladder again. More on this game: classroomreview.games β
Open as its own page β
Face off desk by desk β win and you move on to challenge the next person; the goal is to make it around the whole room.
Make it yours: Any quick-answer question bank works β the movement mechanic is the whole game.
Time: 15β20 min
Group: Whole class
Materials: A list of quick-answer questions How to play One student stands beside a seated classmate. Ask a question β whoever answers first moves on to challenge the next seated student; the loser sits in the spot they just lost. The goal is to travel all the way around the room and back to your original seat. More on this game: classroomreview.games β
Open as its own page β
Teams race to draw and guess a string of terms, one artist at a time, on their own section of the board.
Make it yours: Any drawable term works β vocabulary, historical events, science concepts, book characters.
Time: 15β20 min
Group: Teams
Materials: Board space per team, Markers, A list of terms How to play Split into teams, each with their own section of the board. Show the first artist from each team a term to draw β no letters or numbers allowed. Their team calls out guesses; once they get it right, the next artist steps up for a new term. First team through their whole list wins. More on this game: classroomreview.games β
Open as its own page β
Act out a term silently while your team races the clock to guess it.
Make it yours: Any term that can be mimed works β swap in vocabulary, verbs, or concepts from your subject.
Time: 10β15 min
Group: Teams
Materials: Slips of paper with terms, A timer How to play Write review terms on slips of paper. One student draws a slip and acts it out silently for their team, with sixty seconds on the clock. Their team calls out guesses until they get it or time runs out. Rotate to a new actor and a new team for the next round. More on this game: classroomreview.games β
Open as its own page β
Every team starts with ten marks on the board β answer right to erase an opponent's, then shoot for a bonus erase.
Make it yours: The question bank is entirely yours β this is a scoring and elimination mechanic layered on top of it.
Time: 20β25 min
Group: Teams (3 or more)
Materials: A board with ten X marks per team, A basketball hoop or bin, A soft ball How to play Give every team ten X marks on the board. A team that answers a question correctly erases two X marks from any other team, then attempts a shot at the hoop to erase a third. Teams with all their marks erased are out. Last team with marks remaining wins. More on this game: classroomreview.games β
Open as its own page β
Name five things in a category before the ten-second clock runs out.
Make it yours: The category is whatever you're reviewing β five examples, five vocabulary words, five steps in a process.
Time: 5β10 min
Group: Whole class in teams
Materials: None How to play Call out a category tied to your subject. A team has ten seconds to name five things that fit. A complete list within time earns a point; move to the next team and a new category. More on this game: ahaslides.com β
Open as its own page β
Go around the room naming something in the category, in alphabetical order β get stuck and you're out.
Make it yours: Pick any category your students can alphabetize through β vocabulary, historical figures, animal names.
Time: 5β10 min
Group: Whole class
Materials: None How to play Pick a category tied to your subject. Going around the room, each student names something in the category starting with the next letter of the alphabet. Stuck for more than ten seconds means you're out β or just pass and keep the chain going. Keep going until you reach Z or the chain runs its course. More on this game: ahaslides.com β
Open as its own page β
Walk around the chairs while the music plays β when it stops, sit and name whatever is on the flashcard.
Make it yours: Any flashcard set works β colours, letters, numbers, vocabulary β whatever fits your youngest learners.
Time: 10β15 min
Group: Whole class
Materials: Chairs β one fewer than students, or one per student for a gentler version, A flashcard set, Music How to play Set out chairs and have students walk around them while music plays. Stop the music β everyone finds a chair and the teacher shows a flashcard. Whoever is asked, or everyone together, says what's on the card before the music starts again. More on this game: ahaslides.com β
Open as its own page β
Race to put a shuffled set of steps, dates, or values back in the correct order.
Make it yours: Anything with a correct order works β historical events, steps in a process, numbers, or stages of anything you're teaching.
Time: 5β10 min
Group: Whole class or teams
Materials: A shuffled set of index cards to arrange in order How to play Write each step, date, or value on its own card and shuffle the set. Give a team, or the whole class, the shuffled cards and a time limit. They race to lay the cards out in the correct order. First correct sequence, or closest by the buzzer, wins the round. More on this game: ahaslides.com β
Open as its own page β
Partners take turns firing questions at each other as fast as they can for two straight minutes.
Make it yours: Give each pair a stack of review questions or flashcards β any subject works.
Time: 5β10 min
Group: Pairs
Materials: A question list or flashcard stack per pair How to play Pair students up, each with a stack of questions or flashcards. One partner quizzes the other as fast as they can for two minutes straight, moving on immediately after each answer. Swap roles and go again. More on this game: ahaslides.com β
Open as its own page β
Simon calls out an answer β students point to it, hold up that many fingers, or act it out, but only if Simon says so first.
Make it yours: "Simon says show me something [red]" or "Simon says hold up [4] fingers" β swap in colours, numbers, shapes, or anything students can point to or gesture.
Time: 5β10 min
Group: Whole class
Materials: None How to play Give an instruction that doubles as a content check β "Simon says point to something blue," "Simon says hold up two fingers." Students follow it only if you say "Simon says" first β no prefix means anyone who moves is out. Keep the pace brisk and mix in fakes once students get the hang of it. More on this game: ahaslides.com β
Open as its own page β
Real terms are mixed in with convincing fakes on the board β find the ones that are actually correct.
Make it yours: Mix real vocabulary, facts, or answers with plausible-sounding fakes from your subject β the harder to tell apart, the better.
Time: 5β10 min
Group: Whole class or teams
Materials: A board with real and fake items written on it How to play Write a mix of real and made-up items on the board β real vocabulary words alongside convincing fakes, for example. Give students a few minutes to circle or list only the real ones. Reveal the answers and see who, or which team, spotted them all. More on this game: bridge.edu β
Open as its own page β
Guess the hidden word one letter at a time before your wrong guesses run out.
Make it yours: Any term works as the hidden word β vocabulary, names, key terms from your unit.
Time: 5β10 min
Group: Whole class
Materials: None How to play Draw a blank for each letter of a secret term on the board. Students take turns guessing letters β correct guesses fill in the blanks, wrong guesses add a piece to the drawing. The term is solved before the drawing is complete, or the class loses the round. More on this game: bridge.edu β
Open as its own page β
Two teams claim squares on a tic-tac-toe board by answering a question correctly.
Make it yours: Any question bank works β whichever team answers correctly claims the square instead of just marking it.
Time: 5β10 min
Group: Two teams
Materials: A tic-tac-toe grid on the board How to play Draw a tic-tac-toe grid on the board. Ask a question. A team that answers correctly claims a square with their mark. A wrong answer forfeits the turn to the other team. First team to get three in a row wins. More on this game: bridge.edu β
Open as its own page β
Whisper a term down the line β the last person says it out loud, and you find out if it survived the trip.
Make it yours: Whisper any term, definition, or short fact β the message is entirely up to you.
Time: 5β10 min
Group: Teams of 3 or more
Materials: None How to play Line teams up single file. Whisper a term or short phrase to the first person in each line. They whisper it to the next person, and so on down the line β no repeating. The last person says what they heard out loud; compare it to the original. More on this game: bridge.edu β
Open as its own page β
Cards are laid face down in a grid β flip two at a time, hunting for matching pairs.
Make it yours: Pair anything that goes together β a term and its definition, a question and its answer, a country and its capital.
Time: 10β15 min
Group: Individual or pairs
Materials: A set of cards with matching pairs written on them How to play Lay a set of paired cards face down in a grid β a term on one card, its match (definition, answer, translation) on another. Players take turns flipping two cards at a time, trying to find a matching pair. A match means another turn; no match means both cards flip back down. Whoever collects the most pairs by the end wins. More on this game: classroomreview.games β
Open as its own page β
Reach into a bag and feel an item without looking β guess what it is, or how it connects to what you're studying.
Make it yours: Fill the bag with anything tied to your unit β objects, models, or props representing what you're teaching.
Time: 5β10 min
Group: Whole class
Materials: A bag, A handful of objects related to your topic How to play Fill a bag with several small objects related to your topic. A student reaches in, feels one item without looking, and guesses what it is or what it connects to. Pull it out to reveal the answer, then pass the bag to the next student. More on this game: earlyimpactlearning.com β
Open as its own page β
Find a partner, quiz each other with your cards, then trade cards and find someone new.
Make it yours: Put any question-and-answer pair on the cards β vocabulary, facts, problems with their solutions.
Time: 10β15 min
Group: Whole class in pairs
Materials: One question card per student, question on the front and answer on the back How to play Give every student a card with a question on the front and the answer on the back. Students find a partner and quiz each other one at a time β coaching if the answer is wrong, praising if it's right. Partners trade cards, then each finds a new partner and repeats. More on this game: minds-in-bloom.com β
Open as its own page β
Teams number off, put their heads together on an answer, and any number might get called to answer for the team.
Make it yours: Any question works β the accountability mechanic, where anyone might get called, is what makes it stick.
Time: 10β15 min
Group: Teams
Materials: A question list How to play Split into small teams and have each student number off (1, 2, 3, 4...). Ask a question and give teams time to discuss until every teammate can explain the answer. Call a number β only students with that number may answer for their team. Award points for correct answers and rotate through numbers across the game. Open as its own page β
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